Monday, 26 September 2016

ToonBoom Research

I decided to look into the ToonBoom software ahead of our class on Thursday so that I would be slightly familiar with it . Unfortunately I couldn't have a go with it since it's not installed on our computer yet, however I watched their teaser video to see how it is.


I like that you have the ability to both draw and animate within one software. I was previously using Adobe Illustrator to draw out all images, which I was fairly confident with. I would then take the basic outlines into Photoshop to be coloured, as this gave me the freedom to add texture and make the images look more dynamic. The drawback of this was that the image would be flattened and therefore lost some its details, even when saving it in the highest setting. When using Photoshop there would often be gaps between the colour and the black outlines, which made it look quite unprofessional. However using Toon Boom's software seems like it would erase this issue. The next part in my process was to use After Effects to animate a sequence, using the coloured Photoshop file. This usually was quite fiddly to arrange all the different layers. But again, using Toon Boom should hopefully be easier since the images I'd want to animate would already be there.
I'm inspired by their advertising of paint brushes and how easy it seems to change styles. I am excited to test the software and explore different aesthetics to what I've previously used. Moreover they have a feature which allows you to add light effects, without having to draw out shadows, which I think would help to make my artwork look more realistic and dynamic.
In general Toon Boom seems to be a much more efficient product for animating, however it's complexity is slightly daunting. The good thing is, if I do find it too complicated I can always combine Toon Boom with files from Adobe Suite


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